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PIETRO RIGHI RIVA

PROGRAM CO-ORDINATOR, INSTRUCTOR

BIO

Pietro Righi Riva is co-founder and studio director at Santa Ragione where he worked on multiple award-winning independent games, such as MirrorMoon EP, FOTONICA, and Wheels of Aurelia. Righi Riva received his Ph.D in Interaction Design from Politecnico di Milano. Pietro has been a lecturer at Politecnico di Milano, California College of Arts, Shanghai Theater Academy, Tsinghua University among others. He lectured at several international conferences and festival including the Game Developers Conference, Fantastic Arcade, and many more. Righi Riva’s design philosophy is aimed at developing games that are not objective-driven, and adopts the concept of playful technology to integrate expressive technical limitations in his designs. He lives and works in Milan. Read more here.

COURSE: GAME PRODUCTION

Through GAME PRODUCTION students will learn the craft of game development through a series of practical exercises. The class explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will invest their time in actual design and production, which will be structured and guided by the instructor. This production time will be supplemented by in-class exercises, readings, and discussion, and talks from visiting artists and game developers. Students will create and tune gaming experiences, introducing students to production roles, play-testing, considerations of audience and platform, and other practical concerns in building games. At the end of the academic year each student or group will have produced a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution.

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