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GAME TECH

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INSTRUCTOR: MASSIMO CELLARIO AND PETAR MAVRODIEV

ACADEMIC YEAR: 2020-2021; 2019-2020; 2018-2019; 2017-2018

AVAILABLE À LA CARTE: NO

GAME TECH esplora lo spazio di interazione tra il mondo digitale e quello fisico, estendendo i confini condivisi tra hardware, software e interfacce utente. Gli studenti impareranno ad integrare canali multisensoriali e modalità di interazione, collegando persone, computer, oggetti e ambienti, all’interno di ecosistemi hardware e software aperti (per esempio, Arduino, Processing, Unity) per una prototipazione veloce e user-friendly. Durante il corso, ogni studente progetterà e realizzerà progetti digitali e fisici interattivi, con particolare attenzione all'elaborazione dei dati ambientali e biometrici per un’interazione utente esplicita e non implicita (videogiochi, installazioni artistiche, oggetti intelligenti, ambienti, internet degli oggetti, oggetti indossabili, eye-tracking e BCI).

GAME TECH explores the interaction space between digital and physical worlds, extending the shared boundaries of hardware, software, and user interfaces. Students will learn to integrate multisensory channels and interaction modalities, by connecting people, computers, objects, and environments, within open hardware and software ecosystems (e.g. Arduino, Processing, Unity) for fast and user-friendly prototyping. During the course, each student will design and implement interactive digital and physical projects, with a particular focus on environmental and biometric data processing for explicit/implicit user interaction, (interactive gaming. art, smart objects. environments, IoT, wearable things, eye-tracking and BCI).