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ELIZABETH MALER

INSTRUCTOR

ELIZABETH MALER

BIO

Elizabeth Maler è un’esperta nel settore della Games User Research e autrice di videogiochi. Ha lavorato a Montreal in Canada come producer e Games User Researcher nel settore indie prima di diventare responsabile di un laboratorio di playtesting in Francia. Nel corso della sua carriera, ha aiutato decine di indie a implementare le loro produzioni integrando il feedback degli utenti e a lanciare giochi di successo. Dopo aver creato lo studio Accidental Queens e prodotto due giochi pluripremiati A Normal Lost Phone e il suo successore spirituale, Another Lost Phone: Laura’s Story, ha fondato una nuova società, Abiding Bridge. Elizabeth ha tenuto conferenze e workshop in tutto il mondo sulla progettazione di giochi a impatto sociale e sugli errori che gli sviluppatori indie spesso commettono. È stata membro esecutivo di numerose organizzazioni che rappresentano le minoranze e difendono i diritti delle delle donne all’interno (e all’esterno) dell’industria videoludica.

Elizabeth Maler is a Games User Research specialist and video game author. She worked in Montreal in Canada as a producer and a Games User Researcher on indie games before becoming head of a playtesting lab in France. Over the years, she has helped dozens of indies all along their development cycle take user feedback into account and launch successful games. After creating the company Accidental Queens and releasing the two award-winning games A Normal Lost Phone and its spiritual successor Another Lost Phone: Laura’s Story, she left to create a new company, Abiding Bridge. She delivers presentations worldwide about the design of social impact games and shares her knowledge about user testing while highlighting the most common mistakes indie developers make while playtesting. She has been involved in several organizations advocating for minorities representation and women empowerment in and out of the video game industry.

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COURSE: GAME WRITING (2019-2020)

GAME WRITING is a hands-on study of the many ways text and writing can figure into videogame design, branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer's workshop. Students will learn the writing-centric scripting language Ink, and how to integrate it in to their own larger projects. Games and other playful texts, electronic and otherwise will be also analyzed and discussed in class.

PORTFOLIO