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NICOLÒ SALA

INSTRUCTOR

nicolò sala

BIO

Nicolò Sala è un grafico, sound designer e compositore musicale freelance. Ha fondato il suo studio nel 2015, Studio Clangore, specializzato nell’adattamento digitale di giochi da tavolo. Nella sua esperienza pluridecennale nel settore dei videogiochi, ha collaborato con molte aziende del settore, tra cui Asmodee Digital, Slitherine, Colorado Film, Horrible Guild, Cranio Creations e Santa Ragione. Insegna Elaborazione di immagini digitali presso l’Università LABA di Brescia. Laureato nel 2009 in Design della Comunicazione presso la facoltà di Design del Prodotto del Politecnico di Milano e certificato in Sound Design e produzione audio cinematografica dal SAE Institute di Milano, Nicolò dirige la progettazione e produzione audiovisiva del prodotto, curandone la composizione, l’animazione e l’interazione.

Nicolò Sala is a freelance Graphic Designer, Sound Designer and Music Composer. He founded his own company in 2015, Studio Clangore, specialized in digital adaptations of board games. In his +10 years experience in the gaming industry, he collaborated with many companies in the industry, including Asmodee Digital, Slitherine, Colorado Film, Horrible Guild, Cranio Creations, Santa Ragione. He teaches Digital Image Elaboration at LABA University, Brescia. Sala received his B.A. in Communication Design from Politecnico di Milano, and was certified by SAE Institute di Milano in Sound Design and cinema audio production. Today, he is charge of a product’s audio-visual design and production, composition, animation, and interaction.

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COURSES: GAME SOUND (2020-2021)

In GAME SOUND, students will grasp the basic concepts of game audio and what it means to design and produce audio for non-linear media. Starting from the fundamentals of sound creation, recording, sourcing, mixing and editing common to film and music, the course will illustrate the best design practices, what to expect while working with different platforms and audiences, roles and skills, and the specific limits and the possibilities of interactive audio.

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