Contact Us

Use the form on the right to contact us.

You can edit the text in this area, and change where the contact form on the right submits to, by entering edit mode using the modes on the bottom right. 

         

123 Street Avenue, City Town, 99999

(123) 555-6789

email@address.com

 

You can set your address, phone number, email and site description in the settings tab.
Link to read me page with more information.

PIETRO POLSINELLI

pietro%2Bpolsinelli-removebg-preview.jpg

BIO

Pietro Polsinelli è un game designer e sviluppatore. Si occupa principalmente di giochi applicati (alias educativi). Negli ultimi vent’anni, Pietro ha sviluppato numerose applicazioni web e videogiochi, utilizzando un ventaglio di strumenti e piattaforme (Java, C#, web apps, Unity3d). È coautore di un libro sui giochi applicati in italiano e sta scrivendo un testo sui giochi applicati in inglese dal titolo Explaining With Games. Uno dei suoi giochi più recenti è Football Drama, che si è aggiudicato il titolo di miglior videogioco italiano d’esordio durante l’edizione 2020 degli Italian Video Game Awards.

Pietro Polsinelli is a game designer and developer, mostly working on applied games. In the last twenty years, Pietro developed several web applications and video games, using a variety of languages, tools, and platforms (Java, C#, web apps, Unity3d) He co-authored a book on applied games in Italian, and is currently writing a book on applied games in English titled Explaining With Games. Among is most recent works is Football Drama, which received the Best Italian Debut Game at the 2020 Italian Video Game Awards. The follow up, Roller Drama, will be available in 2021.

website

MEET PIETRO

COURSE: GAME WRITING (2020-2021)

The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and open up novel avenues for innovative types of writing for digital media. GAME WRITING is a hands-on study of the many ways text and writing can figure into video game design, branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer's workshop. Students will master the writing-centric scripting language Ink, and learn how to integrate this tool into their projects. In addition to games, other playful, electronic, transmedia, hybrid texts will be analyzed and discussed in class.

PORTFOLIO